Adaptive Gaming Controller
This research explores the development of an accessible DIY game controller for individuals with upper limb disabilities, focusing on integrating user participation throughout the design process.
Our study emphasizes empowering users with disabilities to craft their own personalized solutions through open-source tools, making assistive gaming technology more inclusive, cost-effective, and user-centered.
Duration
Oct 2023 - Present
Project Type
Team Research Project
Role
Hardware Design; Qualitative Analysis; Paper Writing
Instructor
Dr. Karen Cochrane, Embodied Computing Lab at the University of Waterloo
Current Status
Conducting user test in Canada.
Challenge
"How can empowering individuals with disabilities to DIY their own game controllers redefine accessibility and gaming inclusivity?"
What did I learn?
This project deepened my commitment to inclusive, user-centered design and strengthened my skills in participatory methods and qualitative research. By co-creating with individuals with disabilities, I learned the value of personalization and affordability in assistive technology.
These experiences shaped my future direction, inspiring me to explore innovative, accessible design that empowers users and addresses diverse needs.
Keywords
Accessible, game controllers, DIY assistive technology, upper limb disabilities, qualitative analysis methods, participatory design, HCI accessibility