Past Projects
Past Projects
Past Projects
HCI Research Paper, Prep for submission to DIS2025
WooGu: Bridging Virtual and Real-World Farming for Children
WooGu is an educational game that uses tangible tools and embodied interaction to teach children about farming. By combining real-time digital feedback with hands-on activities, it bridges the gap between virtual learning and real-world agricultural practices.

Project Type
HCI Research Team Project
Contribution
Paper First Author
HCI Research Paper,
Prep for submission to DIS2025
WooGu: Bridging Virtual and Real-World Farming for Children
WooGu is an educational game that uses tangible tools and embodied interaction to teach children about farming.

Project Type
HCI Research Team Project
Contribution
Paper First Author
HCI Research Paper, Prep for submission to DIS2025
WooGu: Bridging Virtual and Real-World Farming for Children
WooGu is an educational game that uses tangible tools and embodied interaction to teach children about farming. By combining real-time digital feedback with hands-on activities, it bridges the gap between virtual learning and real-world agricultural practices.

Project Type
HCI Research Team Project
Contribution
Paper First Author
WordLink Hub: Empowering Floating Children Through Interactive Reading and Learning
Volunteer Work Based Design
WordLink Hub is an educational system for floating children in Weilan Libraries. Combining the WordBuddy wearable and the StorySpot Corner installation, it encourages reading through gamified, interactive experiences.

Project Type
Individual Project
Contribution
April - November 2024
WordLink Hub: Empowering Floating Children Through Interactive Reading and Learning
Volunteer Work Based Design
I designed a system that simplifies book exploration, enhances vocabulary skills, and makes learning fun and social.

Project Type
Individual Project
Contribution
April - Nov 2024
WordLink Hub: Empowering Floating Children Through Interactive Reading and Learning
Volunteer Work Based Design
WordLink Hub is an educational system for floating children in Weilan Libraries. Combining the WordBuddy wearable and the StorySpot Corner installation, it encourages reading through gamified, interactive experiences.

Project Type
Individual Project
Contribution
April - November 2024
SIGHMY: Transforming Office Sighs into Positive Energy
Sighmy is an innovative, cactus-shaped device designed to transform workplace sighs—a common sign of stress and fatigue—into a playful and positive experience. By detecting sighs in real time through advanced audio processing and AI, Sighmy reacts with subtle movements that dissipate tension and uplift the office atmosphere.

Project Type
Research-based Project
Contribution
Designer, Developer, Researcher
SIGHMY: Transforming Office Sighs into Positive Energy
Sighmy is an innovative, cactus-shaped device designed to transform workplace sighs into a playful and positive experience.

Project Type
Research-based Project
Contribution
Designer, Developer, Researcher
SIGHMY: Transforming Office Sighs into Positive Energy
Sighmy is an innovative, cactus-shaped device designed to transform workplace sighs—a common sign of stress and fatigue—into a playful and positive experience. By detecting sighs in real time through advanced audio processing and AI, Sighmy reacts with subtle movements that dissipate tension and uplift the office atmosphere.

Project Type
Research-based Project
Contribution
Designer, Developer, Researcher
Sustainable Housing Model
This project demonstrates renewable energy integration in a zero-energy house model through an interactive system combining Processing and Arduino.
It enables users to explore wind, solar, and heat pump technologies in a tangible and engaging way, promoting sustainability education.

Project Type
Hardware Project
Technique
Processing, Arduino
Sustainable Housing Model
This project demonstrates renewable energy integration in a zero-energy house model through an interactive system combining Processing and Arduino.

Project Type
Hardware Project
Technique
Processing, Arduino
Sustainable Housing Model
This project demonstrates renewable energy integration in a zero-energy house model through an interactive system combining Processing and Arduino.
It enables users to explore wind, solar, and heat pump technologies in a tangible and engaging way, promoting sustainability education.

Project Type
Hardware Project
Technique
Processing, Arduino
Illuminable Tangram
Community-based Learning & Design
As part of th community-based learning course, we collaborated with the Kunshan Aijia Children Development Center to design an interactive Tangram game aimed at facilitating social interactions among children with Autism Spectrum Disorder. This project leverages sensory engagement and collaborative play to enhance communication and social skills.

Project Type
Accessible Design Project
Contribution
Game Designer, Researcher
Illuminable Tangram
Community-based Learning & Design
We collaborated with the Kunshan Aijia Children Development Center to design an interactive Tangram game aimed at facilitating social interactions among children with Autism Spectrum Disorder.

Project Type
Accessible Design Project
Contribution
Game Designer, Researcher
Illuminable Tangram
Community-based Learning & Design
As part of th community-based learning course, we collaborated with the Kunshan Aijia Children Development Center to design an interactive Tangram game aimed at facilitating social interactions among children with Autism Spectrum Disorder. This project leverages sensory engagement and collaborative play to enhance communication and social skills.

Project Type
Accessible Design Project
Contribution
Game Designer, Researcher
HCI Research Paper, Prep for submission to ASSETS2025
Adaptive Gaming Controller
This research explores the development of an accessible DIY game controller for individuals with upper limb disabilities, focusing on integrating user participation throughout the design process. Our study emphasizes empowering users with disabilities to craft their own personalized solutions through open-source tools, making assistive gaming technology more inclusive, cost-effective, and user-centered.

Project Type
HCI Research Team Project
Contribution
Hardware Design; Qualitative Analysis
HCI Research Paper,
Prep for submission to ASSETS2025
Adaptive Gaming Controller
This research explores the development of an accessible DIY game controller for individuals with upper limb disabilities, focusing on integrating user participation throughout the design process.

Project Type
HCI Research Team Project
Contribution
Hardware Design; Qualitative Analysis
HCI Research Paper, Prep for submission to ASSETS2025
Adaptive Gaming Controller
This research explores the development of an accessible DIY game controller for individuals with upper limb disabilities, focusing on integrating user participation throughout the design process. Our study emphasizes empowering users with disabilities to craft their own personalized solutions through open-source tools, making assistive gaming technology more inclusive, cost-effective, and user-centered.

Project Type
HCI Research Team Project
Contribution
Hardware Design; Qualitative Analysis